![]() The round ends when the first player is able to place down and discard all of their cards.Īt the end of each round, each player adds the value of their cards remaining in hand, not including cards that have been placed on the table. 2 2 Joker is a suitable set, but usually a waste of wild cards. The exception is if you have sets of 2s but you may not have a set of jokers. YOU MUST HAVE MORE NATURAL CARDS THAN WILDCARDS IN YOUR RUNS AND SETS. ![]() You can only add and rearrange each individual pile, not all of their downed cards. You cannot move 1 card from a run to a set once it's placed. They also may not be used to be placed into another pile. It's less likely to happen, so generally stick which, wild cards can't be moved up and down the run. Another player cannot then move the 2 to place their 3, unless a 10 is placed first and then a 9 which you are free to then move again lower. An example of when you can't rearrange the wild card another player has a run of 5 6 2 8 (2 is wild) you have the 7 and are down. You may rearrange wild cards if you have the card that fits in its place. You can only add to another players down cards if you have yours down too. If multiple people have placed their runs and sets on the table, during your turn, you may add to their runs and sets to discard extra cards. If this and your discard still leaves you with cards remaining in your hand, play continues. Once you have the combinations and only when you have all of the combinations complete, DURING YOUR TURN, you may go down and place your runs and sets on the table. If the discard pile is full and no cards to draw, shuffle the discard pile leaving the most recent discarded card and create a new draw deck with it. To end your turn, you must discard one card. If it is your turn, you may not pick from the discard pile if someone has "may I'd" this turn, (you cannot draw the card discarded 2 rounds ago) But if no one has "may I" you may freely draw the card the person before you discarded at no penalty. But to refuse a may I, you must take the card and any "may I" will incur an additional penalty card from the top of the deck. To start your turn you must draw a card, from either the discard pile or the deck.īefore you draw, someone after you in the circle may ask for the discarded card, they should say "may I" (this is where the bitching and griping happens) if you want that card in the discard pile or anyone else before them does, they may object and have priority of the discarded card. This is just the minimum required.Įach round you are dealt one more card than the previous and the combination of runs and/or sets will always be worth one less than the hand you were dealt.Īfter the cards are dealt one card is turned over to the discard pile. If you have more that fit, the better your odds of winning. You are not limited to 4 to a run and 3 to a set. You play with 2 decks and have a series of rounds where you have to get the combination of runs and sets appropriate to the round.Ī run is a straight flush of 4 cards, 3, 4, 5, 6 of clubs for example. So the basic rules are, you want to end the game with the least amount of points.Ģs and jokers are wild cards which may substitute for any other card and are worth 20 points.Īces are also worth 20 points and can be both high or low, but not both in the sense of a "run", more info below. ![]() Maybe you and your friends/family can enjoy this one and let me know if this game has another name and if you've played it too. We would also call it 'May I' when there is young kids around.Īlso sorry for a long one post, I've put the full details to the game. We call it 'bitch and gripe' because after a belly full of booze, that's what the game comes to □ We've played it for as long as I can remember. I'm curious to see if this game was invented by my family.
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